Texture material maps 1024 x 1024 pixels Base color: use sRGB. All other maps: use Non-Color / linear data. Normal format: opengl. Invert the green channel if your renderer expects the other format. Roughness: white is rough; black is smooth. Height: white is high. AO: white is unoccluded. These maps are artistic estimates derived from an image, not measured physical material properties. Check scale, relief, and repetition in your renderer. No metalness is inferred. Settings { "seamless": false, "seamBlend": 0.35, "normalStrength": 3, "normalFormat": "opengl", "roughness": 0.65, "heightContrast": 1, "aoStrength": 1 }